Friday, 1 November 2013

Upgrading weapons with mods

Warframe Arsenal

Hopefully after finishing the first two missions your warframe and weapons will have leveled up and you would have found a few mods. Back at the map screen choose Arsenal and lets equip some mods.

Warframe Arsenal

On the right are your stats and skills (changes depending on what you mouse over). 
On the left are your current equips. Mouse over them to either change them by clicking equip, upgrade to equip mods and appearance to change colors and equip alternate helmets (they give stat boosts as well as a new look).

Gear lets you use codex scanners, hp restores and ammo boxes. You can get these from the market and then equip them here by clicking on an empty panel and choosing your item. You must EQUIP gear before you can use them. This is where binding a key to gear slots helps or you will have to keep choosing which gear to use during the level.

For now go to your warframe and select upgrade, which brings us to:

Warframe upgrade screen where you can equip mod cards
Upgrade screen for Warframes. Note the extra aura slot on the left does not appear for weapons
The mods which you collect that can be equipped will be on the left side. Next to the name of each mod is a number and symbol (polarity). The number shows how much mod capacity it will take up when equipped. 
Notice that the total mod capacity you can equip is on the blue bar above the slots. The total mod capacity goes up by one for every level you gain on that equip, to a maximum of 30 (without orokin/potato).
Simply drag and drop the mod you want to a slot on the right to equip it. You cannot equip two of the same mod on an equip.

The slots with a pattern on the top right are polarity slots and are different for each warframe and weapon. 
If you match the polarity on the top right of the mods with a polarity slot then the mod consumes half of what it states rounded up. However if you try to equip a different polarity then the mod consumption is increased by a third.

A difference between warframe and weapon slots are that warframes have an extra slot on the left. These are aura slots and if you get an aura card from an alert, you can equip it to increase mod capacity (match the polarity to double the increase!).

As your warframe is where you equip your skills (their mods are given automatically when you build your frame) and skills take up mod capacity, try and get any aura card in the beginning so that you will not run out of space just equipping skills.

Also notice on top you can install an orokin reactor/catalyst(aka potato because of the shape) or polarize(with forma) your gear. These are obtained by crafting from blueprints which are found in alerts or can be bought from the market with platinum (real money).

Installing an orokin (aka potato) will double mod capacity (can only be done once per equip). 
Polarizing with forma will let you change one of the slots into a polarity slot. This can be done multiple times but the level for the equip will drop back to zero. Leveling up these weapons again will not count towards your main mastery rank.
Once you are done equipping mods click apply and we'll now upgrade those mods.

Enhancing mods:

Every level gained on your equip gives you one more mod capacity. Click on mods on the bottom left

Warframe mods can also be enhanced
.
Click on a mod and you will be given the 4 choices shown.

Transmute lets you combine 4 mods in order to get another random mod, I wouldn't recommend using this method though.

Fusion is how we level up mods. Choose a mod and click fusion. Now click any mods you don't need and it will level up the mod you first chose every time the bar on the left goes full. Each level up gives a good increase but also increases mod consumption by one.
The best way to upgrade is to combine mods with duplicates and fusion cores (not used for anything else). Using different mods with different polarities to the one you want to upgrade will require four times more mods! However if you do not have any need for those mods then by all means go ahead.

If you can no longer see the fusion button that means the mod is maxed.
Finally exit the mod screen and apply any changes you make. 


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